From d2b605289d4326d4259638ee676f4337d06a40a5 Mon Sep 17 00:00:00 2001 From: Jaro Date: Thu, 15 Oct 2020 14:05:49 +0200 Subject: [PATCH] init --- .gitignore | 5 ++ .vscode/extensions.json | 7 ++ include/README | 39 +++++++++ lib/README | 46 ++++++++++ platformio.ini | 20 +++++ src/main.cpp | 182 ++++++++++++++++++++++++++++++++++++++++ test/README | 11 +++ 7 files changed, 310 insertions(+) create mode 100644 .gitignore create mode 100644 .vscode/extensions.json create mode 100644 include/README create mode 100644 lib/README create mode 100644 platformio.ini create mode 100644 src/main.cpp create mode 100644 test/README diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..89cc49c --- /dev/null +++ b/.gitignore @@ -0,0 +1,5 @@ +.pio +.vscode/.browse.c_cpp.db* +.vscode/c_cpp_properties.json +.vscode/launch.json +.vscode/ipch diff --git a/.vscode/extensions.json b/.vscode/extensions.json new file mode 100644 index 0000000..e80666b --- /dev/null +++ b/.vscode/extensions.json @@ -0,0 +1,7 @@ +{ + // See http://go.microsoft.com/fwlink/?LinkId=827846 + // for the documentation about the extensions.json format + "recommendations": [ + "platformio.platformio-ide" + ] +} diff --git a/include/README b/include/README new file mode 100644 index 0000000..194dcd4 --- /dev/null +++ b/include/README @@ -0,0 +1,39 @@ + +This directory is intended for project header files. + +A header file is a file containing C declarations and macro definitions +to be shared between several project source files. You request the use of a +header file in your project source file (C, C++, etc) located in `src` folder +by including it, with the C preprocessing directive `#include'. + +```src/main.c + +#include "header.h" + +int main (void) +{ + ... +} +``` + +Including a header file produces the same results as copying the header file +into each source file that needs it. Such copying would be time-consuming +and error-prone. With a header file, the related declarations appear +in only one place. If they need to be changed, they can be changed in one +place, and programs that include the header file will automatically use the +new version when next recompiled. The header file eliminates the labor of +finding and changing all the copies as well as the risk that a failure to +find one copy will result in inconsistencies within a program. + +In C, the usual convention is to give header files names that end with `.h'. +It is most portable to use only letters, digits, dashes, and underscores in +header file names, and at most one dot. + +Read more about using header files in official GCC documentation: + +* Include Syntax +* Include Operation +* Once-Only Headers +* Computed Includes + +https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html diff --git a/lib/README b/lib/README new file mode 100644 index 0000000..6debab1 --- /dev/null +++ b/lib/README @@ -0,0 +1,46 @@ + +This directory is intended for project specific (private) libraries. +PlatformIO will compile them to static libraries and link into executable file. + +The source code of each library should be placed in a an own separate directory +("lib/your_library_name/[here are source files]"). + +For example, see a structure of the following two libraries `Foo` and `Bar`: + +|--lib +| | +| |--Bar +| | |--docs +| | |--examples +| | |--src +| | |- Bar.c +| | |- Bar.h +| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html +| | +| |--Foo +| | |- Foo.c +| | |- Foo.h +| | +| |- README --> THIS FILE +| +|- platformio.ini +|--src + |- main.c + +and a contents of `src/main.c`: +``` +#include +#include + +int main (void) +{ + ... +} + +``` + +PlatformIO Library Dependency Finder will find automatically dependent +libraries scanning project source files. + +More information about PlatformIO Library Dependency Finder +- https://docs.platformio.org/page/librarymanager/ldf.html diff --git a/platformio.ini b/platformio.ini new file mode 100644 index 0000000..d4cc62f --- /dev/null +++ b/platformio.ini @@ -0,0 +1,20 @@ +; PlatformIO Project Configuration File +; +; Build options: build flags, source filter +; Upload options: custom upload port, speed and extra flags +; Library options: dependencies, extra library storages +; Advanced options: extra scripting +; +; Please visit documentation for the other options and examples +; https://docs.platformio.org/page/projectconf.html + +[env:az-delivery-devkit-v4] +platform = espressif32 +board = az-delivery-devkit-v4 +framework = arduino +monitor_port = COM[13] +monitor_speed = 115200 + +lib_deps = + evert-arias/EasyBuzzer@^1.0.4 + lbernstone/Tone32@^1.0.0 diff --git a/src/main.cpp b/src/main.cpp new file mode 100644 index 0000000..628604c --- /dev/null +++ b/src/main.cpp @@ -0,0 +1,182 @@ +#include +#include + +#define BUZZER_PIN 5 +#define BUZZER_CHANNEL 0 +const uint16_t PixelCount = 10; // this example assumes 4 pixels, making it smaller will cause a failure +// make sure to set this to the correct pins +const uint8_t DotDataPin = 14; + +#define colorSaturation 128 +#define MAX_ITER 2000000 +#define IMPULS 400 //400 ms impuls minimal +// for software bit bang +NeoPixelBus strip(PixelCount, DotDataPin); +// for hardware SPI (best performance but must use hardware pins) +//NeoPixelBus strip(PixelCount); + +// DotStars that support RGB color and a overall luminance/brightness value +// NeoPixelBus strip(PixelCount, DotClockPin, DotDataPin); +// DotStars that support RGBW color with a seperate white element +//NeoPixelBus strip(PixelCount, DotClockPin, DotDataPin); + +RgbColor red(colorSaturation, 0, 0); +RgbColor green(0, colorSaturation, 0); +RgbColor blue(0, 0, colorSaturation); +RgbColor white(colorSaturation); +RgbColor black(0); + +RgbColor Aqua(0,255,255); +RgbColor Black(0,0,0); +RgbColor Blue(0,0,255); +RgbColor Cream(255,251,240); +RgbColor Grey(128,128,128); +RgbColor Fuchsia(255,0,255); +RgbColor Green(0,128,0); +RgbColor Lime_green(0,255,0); +RgbColor Maroon(128,0,0); +RgbColor Navy(0,0,128); +RgbColor Olive_green(128,128,0); +RgbColor Purple(255,0,255); +RgbColor Red(255,0,0); +RgbColor Silver(192,192,192); +RgbColor Teal(0,128,128); +RgbColor White(255,255,255); +RgbColor rgbArrayL[] = {Aqua, Black, Blue, Cream, Grey, Fuchsia, Green, Lime_green,Maroon,Navy, Olive_green,Purple,Red,Silver,Teal,White}; +// for use with RGB DotStars when using the luminance/brightness global value +// note that its range is only 0 - 31 (31 is full bright) and +// also note that it is not useful for POV displays as it will cause more flicker +RgbwColor redL(colorSaturation, 0, 0, 31); // use white value to store luminance +RgbwColor greenL(0, colorSaturation, 0, 31); // use white value to store luminance +RgbwColor blueL(0, 0, colorSaturation, 31); // use white value to store luminance +RgbwColor whiteL(255, 255, 255, colorSaturation / 8); // luminance is only 0-31 + +// Position of snake +static unsigned int n; +static RgbColor LEDonColor; +static RgbColor LEDoffColor; + +RgbColor rgbArray[] = {red, blue, green, white}; + +const byte interruptPin = 17; +volatile int interruptCounter = 0; +int numberOfInterrupts = 0; + +unsigned long one,zero; +bool run; + +TaskHandle_t Task1; + + +portMUX_TYPE mux = portMUX_INITIALIZER_UNLOCKED; + +void LCD_snake() +{ + // set the colors + Serial.println("Snake:"); + for (n=0;n<50;n++) { + for (int i=0;i < PixelCount;i++) { + strip.SetPixelColor(i,rgbArrayL[(i + n) % sizeof(rgbArrayL)]); + } + strip.Show(); + delay(250); + } + strip.ClearTo(black); + strip.Show(); +} + +void LCD_blink_color() +{ + Serial.print("Blink:"); + if (n % 2) + for (int i=0;i < PixelCount;i++) { + strip.SetPixelColor(i,LEDonColor); + } else { + for (int i=0;i < PixelCount;i++) { + strip.SetPixelColor(i,LEDoffColor); + } + } + n++; + strip.Show(); +} + +void beep(void * pvParameters) { + for (;;) { + if (run) { + tone(BUZZER_PIN, NOTE_C4, 500, BUZZER_CHANNEL); + noTone(BUZZER_PIN, BUZZER_CHANNEL); + tone(BUZZER_PIN, NOTE_D4, 500, BUZZER_CHANNEL); + noTone(BUZZER_PIN, BUZZER_CHANNEL); + tone(BUZZER_PIN, NOTE_E4, 500, BUZZER_CHANNEL); + noTone(BUZZER_PIN, BUZZER_CHANNEL); + tone(BUZZER_PIN, NOTE_F4, 500, BUZZER_CHANNEL); + noTone(BUZZER_PIN, BUZZER_CHANNEL); + tone(BUZZER_PIN, NOTE_G4, 500, BUZZER_CHANNEL); + noTone(BUZZER_PIN, BUZZER_CHANNEL); + tone(BUZZER_PIN, NOTE_A4, 500, BUZZER_CHANNEL); + noTone(BUZZER_PIN, BUZZER_CHANNEL); + tone(BUZZER_PIN, NOTE_B4, 500, BUZZER_CHANNEL); + noTone(BUZZER_PIN, BUZZER_CHANNEL); + run = false; + } + delay(100); + } +} + +void IRAM_ATTR handleInterrupt() { + + portENTER_CRITICAL_ISR(&mux); + + if (digitalRead(interruptPin) == HIGH) one = millis(); + if (digitalRead(interruptPin) == LOW) zero = millis(); + + interruptCounter++; + portEXIT_CRITICAL_ISR(&mux); +} + +void setup() { + + Serial.begin(115200); + + Serial.println("Initializing strip..."); + strip.Begin(); + strip.ClearTo(black); + strip.Show(); + + one = zero = millis(); + + Serial.println("Monitoring interrupts: "); + pinMode(interruptPin, INPUT_PULLUP); + attachInterrupt(digitalPinToInterrupt(interruptPin), handleInterrupt, CHANGE); + + xTaskCreatePinnedToCore( + beep, /* Task function. */ + "Task1", /* name of task. */ + 10000, /* Stack size of task */ + NULL, /* parameter of the task */ + 1, /* priority of the task */ + &Task1, /* Task handle to keep track of created task */ + 0); /* pin task to core 0 */ + +} + +void loop() { + + if(interruptCounter>0){ + + portENTER_CRITICAL(&mux); + interruptCounter--; + portEXIT_CRITICAL(&mux); + + numberOfInterrupts++; + Serial.print("An interrupt has occurred. Total: "); + Serial.println(numberOfInterrupts); + + if (zero > one && zero - one > IMPULS) run = true; + else run = false; + + if (run) LCD_snake(); + + } + delay(100); +} \ No newline at end of file diff --git a/test/README b/test/README new file mode 100644 index 0000000..b94d089 --- /dev/null +++ b/test/README @@ -0,0 +1,11 @@ + +This directory is intended for PlatformIO Unit Testing and project tests. + +Unit Testing is a software testing method by which individual units of +source code, sets of one or more MCU program modules together with associated +control data, usage procedures, and operating procedures, are tested to +determine whether they are fit for use. Unit testing finds problems early +in the development cycle. + +More information about PlatformIO Unit Testing: +- https://docs.platformio.org/page/plus/unit-testing.html