init
This commit is contained in:
5
.gitignore
vendored
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5
.gitignore
vendored
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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67
.travis.yml
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67
.travis.yml
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# Continuous Integration (CI) is the practice, in software
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# engineering, of merging all developer working copies with a shared mainline
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# several times a day < https://docs.platformio.org/page/ci/index.html >
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#
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# Documentation:
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#
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# * Travis CI Embedded Builds with PlatformIO
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# < https://docs.travis-ci.com/user/integration/platformio/ >
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#
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# * PlatformIO integration with Travis CI
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# < https://docs.platformio.org/page/ci/travis.html >
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#
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# * User Guide for `platformio ci` command
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# < https://docs.platformio.org/page/userguide/cmd_ci.html >
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#
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#
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# Please choose one of the following templates (proposed below) and uncomment
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# it (remove "# " before each line) or use own configuration according to the
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# Travis CI documentation (see above).
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#
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#
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# Template #1: General project. Test it using existing `platformio.ini`.
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#
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# language: python
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# python:
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# - "2.7"
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#
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# sudo: false
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# cache:
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# directories:
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# - "~/.platformio"
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#
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# install:
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# - pip install -U platformio
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# - platformio update
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#
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# script:
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# - platformio run
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#
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# Template #2: The project is intended to be used as a library with examples.
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#
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# language: python
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# python:
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# - "2.7"
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#
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# sudo: false
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# cache:
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# directories:
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# - "~/.platformio"
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#
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# env:
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# - PLATFORMIO_CI_SRC=path/to/test/file.c
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# - PLATFORMIO_CI_SRC=examples/file.ino
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# - PLATFORMIO_CI_SRC=path/to/test/directory
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#
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# install:
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# - pip install -U platformio
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# - platformio update
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#
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# script:
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# - platformio ci --lib="." --board=ID_1 --board=ID_2 --board=ID_N
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7
.vscode/extensions.json
vendored
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7
.vscode/extensions.json
vendored
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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21
platformio.ini
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21
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp32doit-devkit-v1]
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platform = espressif32
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board = ttgo-t1
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framework = arduino
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monitor_port = COM[12345678]
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monitor_speed = 115200
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lib_deps =
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lennarthennigs/Button2@^1.4.1
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fastled/FastLED@^3.3.3
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sstaub/Ticker@^3.2.0
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bertmelis/Ticker-esp32@^1.1.0
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193
src/main.cpp
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193
src/main.cpp
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// DotStarTest
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// This example will cycle between showing four pixels as Red, Green, Blue, White
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// and then showing those pixels as Black.
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//
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// There is serial output of the current state so you can confirm and follow along
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//
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#include <FastLED.h>
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#include <Button2.h>
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#include <Ticker.h>
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void (*LCD_fun)(void);
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const uint16_t PixelCount = 118; // this example assumes 4 pixels, making it smaller will cause a failure
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// make sure to set this to the correct pins
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const uint8_t DotDataPin = 27;
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#define colorSaturation 128
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#define BRIGHTNESS 50
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#define MAX_ITER 2000000
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CRGBArray<PixelCount> strip;
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// for hardware SPI (best performance but must use hardware pins)
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//NeoPixelBus<DotStarBgrFeature, DotStarSpiMethod> strip(PixelCount);
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// DotStars that support RGB color and a overall luminance/brightness value
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// NeoPixelBus<DotStarLbgrFeature, DotStarMethod> strip(PixelCount, DotClockPin, DotDataPin);
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// DotStars that support RGBW color with a seperate white element
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//NeoPixelBus<DotStarWbgrFeature, DotStarMethod> strip(PixelCount, DotClockPin, DotDataPin);
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CRGB red(colorSaturation, 0, 0);
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CRGB green(0, colorSaturation, 0);
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CRGB blue(0, 0, colorSaturation);
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CRGB white(colorSaturation);
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CRGB black(0);
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CRGB white1(10,10,10);
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CRGB white2(30,30,30);
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CRGB white3(60,60,60);
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CRGB white4(90,90,90);
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CRGB yellow1(255,255,254);
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CRGB yellow2(255,250,205);
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CRGB yellow3(255,250,182);
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CRGB yellow4(255,250,172);
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CRGB Aqua(0,255,255);
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CRGB Black(0,0,0);
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CRGB Blue(0,0,255);
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CRGB Cream(255,251,240);
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CRGB Grey(128,128,128);
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CRGB Fuchsia(255,0,255);
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CRGB Green(0,128,0);
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CRGB Lime_green(0,255,0);
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CRGB Maroon(128,0,0);
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CRGB Navy(0,0,128);
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CRGB Olive_green(128,128,0);
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CRGB Purple(255,0,255);
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CRGB Red(255,0,0);
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CRGB Silver(192,192,192);
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CRGB Teal(0,128,128);
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CRGB White(255,255,255);
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CRGB rgbArrayL[] = {Aqua, Black, Blue, Cream, Grey, Fuchsia, Green, Lime_green,Maroon,Navy, Olive_green,Purple,Red,Silver,Teal,White};
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// for use with RGB DotStars when using the luminance/brightness global value
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// note that its range is only 0 - 31 (31 is full bright) and
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// also note that it is not useful for POV displays as it will cause more flicker
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#define BUTTON_1 0
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void timer_funct();
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Button2 btn1(BUTTON_1);
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Ticker timer(timer_funct, 250,0, MILLIS);
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// Position of snake
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static unsigned int n;
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static unsigned int typeOfSnake;
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static unsigned int numberOfSnakes=5;
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static CRGB LEDonColor;
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static CRGB LEDoffColor;
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CRGB rgbArray[] = {red, blue, green, white};
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void timer_funct()
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{
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Serial.println("Timer");
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LCD_fun();
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}
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void LCD_snake()
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{
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// set the colors
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Serial.print("Snake:");Serial.println(n);
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for (int i=0;i < PixelCount;i++) {
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strip[i] = rgbArrayL[(i + n) % sizeof(rgbArrayL)];
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}
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n++;
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FastLED.show();
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}
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void LCD_blink_color()
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{
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Serial.print("Blink:");Serial.println(n);
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if (n % 2)
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for (int i=0;i < PixelCount;i++) {
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strip[i] = LEDonColor;
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} else {
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for (int i=0;i < PixelCount;i++) {
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strip[i] = LEDoffColor;
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}
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}
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n++;
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FastLED.show();
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}
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unsigned int t;
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void setup()
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{
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Serial.begin(115200);
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while (!Serial); // wait for serial attach
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Serial.println();
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Serial.println("Initializing...");
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Serial.flush();
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// this resets all the neopixels to an off state
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FastLED.addLeds<NEOPIXEL,DotDataPin>(strip, PixelCount);
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FastLED.setBrightness( BRIGHTNESS );
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FastLED.showColor(white);
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FastLED.show();
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Serial.println();
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Serial.println("Running...");
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LCD_fun = &LCD_snake;
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LCD_fun();
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timer.start();
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btn1.setClickHandler([](Button2 & b) {
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Serial.println("Button press");
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typeOfSnake++;
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t = typeOfSnake % numberOfSnakes;
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switch (t)
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{
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case 0:
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FastLED.setBrightness(100);
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LCD_fun = &LCD_snake;
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break;
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case 1:
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LEDonColor=yellow1;
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LEDoffColor=yellow1;
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FastLED.setBrightness(10);
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LCD_fun = &LCD_blink_color;
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break;
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case 2:
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LEDonColor=yellow2;
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LEDoffColor=yellow2;
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FastLED.setBrightness(20);
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LCD_fun = &LCD_blink_color;
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break;
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case 3:
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LEDonColor=yellow3;
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LEDoffColor=yellow3;
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FastLED.setBrightness(30);
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LCD_fun = &LCD_blink_color;
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break;
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case 4:
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LEDonColor=yellow4;
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LEDoffColor=yellow4;
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FastLED.setBrightness(40);
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LCD_fun = &LCD_blink_color;
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break;
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default:
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break;
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// default statements
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}
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});
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btn1.setLongClickHandler([](Button2 & b) {
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Serial.println("Long press");
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LEDonColor=black;
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LEDoffColor=black;
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LCD_fun = &LCD_blink_color;
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});
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}
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void loop()
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{
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btn1.loop();
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timer.update();
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}
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11
test/README
Normal file
11
test/README
Normal file
@@ -0,0 +1,11 @@
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|
||||
This directory is intended for PIO Unit Testing and project tests.
|
||||
|
||||
Unit Testing is a software testing method by which individual units of
|
||||
source code, sets of one or more MCU program modules together with associated
|
||||
control data, usage procedures, and operating procedures, are tested to
|
||||
determine whether they are fit for use. Unit testing finds problems early
|
||||
in the development cycle.
|
||||
|
||||
More information about PIO Unit Testing:
|
||||
- https://docs.platformio.org/page/plus/unit-testing.html
|
||||
Reference in New Issue
Block a user