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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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# Continuous Integration (CI) is the practice, in software
# engineering, of merging all developer working copies with a shared mainline
# several times a day < https://docs.platformio.org/page/ci/index.html >
#
# Documentation:
#
# * Travis CI Embedded Builds with PlatformIO
# < https://docs.travis-ci.com/user/integration/platformio/ >
#
# * PlatformIO integration with Travis CI
# < https://docs.platformio.org/page/ci/travis.html >
#
# * User Guide for `platformio ci` command
# < https://docs.platformio.org/page/userguide/cmd_ci.html >
#
#
# Please choose one of the following templates (proposed below) and uncomment
# it (remove "# " before each line) or use own configuration according to the
# Travis CI documentation (see above).
#
#
# Template #1: General project. Test it using existing `platformio.ini`.
#
# language: python
# python:
# - "2.7"
#
# sudo: false
# cache:
# directories:
# - "~/.platformio"
#
# install:
# - pip install -U platformio
# - platformio update
#
# script:
# - platformio run
#
# Template #2: The project is intended to be used as a library with examples.
#
# language: python
# python:
# - "2.7"
#
# sudo: false
# cache:
# directories:
# - "~/.platformio"
#
# env:
# - PLATFORMIO_CI_SRC=path/to/test/file.c
# - PLATFORMIO_CI_SRC=examples/file.ino
# - PLATFORMIO_CI_SRC=path/to/test/directory
#
# install:
# - pip install -U platformio
# - platformio update
#
# script:
# - platformio ci --lib="." --board=ID_1 --board=ID_2 --board=ID_N

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32doit-devkit-v1]
platform = espressif32
board = ttgo-t1
framework = arduino
monitor_port = COM[12345678]
monitor_speed = 115200
lib_deps =
lennarthennigs/Button2@^1.4.1
fastled/FastLED@^3.3.3
sstaub/Ticker@^3.2.0
bertmelis/Ticker-esp32@^1.1.0

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// DotStarTest
// This example will cycle between showing four pixels as Red, Green, Blue, White
// and then showing those pixels as Black.
//
// There is serial output of the current state so you can confirm and follow along
//
#include <FastLED.h>
#include <Button2.h>
#include <Ticker.h>
void (*LCD_fun)(void);
const uint16_t PixelCount = 118; // this example assumes 4 pixels, making it smaller will cause a failure
// make sure to set this to the correct pins
const uint8_t DotDataPin = 27;
#define colorSaturation 128
#define BRIGHTNESS 50
#define MAX_ITER 2000000
CRGBArray<PixelCount> strip;
// for hardware SPI (best performance but must use hardware pins)
//NeoPixelBus<DotStarBgrFeature, DotStarSpiMethod> strip(PixelCount);
// DotStars that support RGB color and a overall luminance/brightness value
// NeoPixelBus<DotStarLbgrFeature, DotStarMethod> strip(PixelCount, DotClockPin, DotDataPin);
// DotStars that support RGBW color with a seperate white element
//NeoPixelBus<DotStarWbgrFeature, DotStarMethod> strip(PixelCount, DotClockPin, DotDataPin);
CRGB red(colorSaturation, 0, 0);
CRGB green(0, colorSaturation, 0);
CRGB blue(0, 0, colorSaturation);
CRGB white(colorSaturation);
CRGB black(0);
CRGB white1(10,10,10);
CRGB white2(30,30,30);
CRGB white3(60,60,60);
CRGB white4(90,90,90);
CRGB yellow1(255,255,254);
CRGB yellow2(255,250,205);
CRGB yellow3(255,250,182);
CRGB yellow4(255,250,172);
CRGB Aqua(0,255,255);
CRGB Black(0,0,0);
CRGB Blue(0,0,255);
CRGB Cream(255,251,240);
CRGB Grey(128,128,128);
CRGB Fuchsia(255,0,255);
CRGB Green(0,128,0);
CRGB Lime_green(0,255,0);
CRGB Maroon(128,0,0);
CRGB Navy(0,0,128);
CRGB Olive_green(128,128,0);
CRGB Purple(255,0,255);
CRGB Red(255,0,0);
CRGB Silver(192,192,192);
CRGB Teal(0,128,128);
CRGB White(255,255,255);
CRGB rgbArrayL[] = {Aqua, Black, Blue, Cream, Grey, Fuchsia, Green, Lime_green,Maroon,Navy, Olive_green,Purple,Red,Silver,Teal,White};
// for use with RGB DotStars when using the luminance/brightness global value
// note that its range is only 0 - 31 (31 is full bright) and
// also note that it is not useful for POV displays as it will cause more flicker
#define BUTTON_1 0
void timer_funct();
Button2 btn1(BUTTON_1);
Ticker timer(timer_funct, 250,0, MILLIS);
// Position of snake
static unsigned int n;
static unsigned int typeOfSnake;
static unsigned int numberOfSnakes=5;
static CRGB LEDonColor;
static CRGB LEDoffColor;
CRGB rgbArray[] = {red, blue, green, white};
void timer_funct()
{
Serial.println("Timer");
LCD_fun();
}
void LCD_snake()
{
// set the colors
Serial.print("Snake:");Serial.println(n);
for (int i=0;i < PixelCount;i++) {
strip[i] = rgbArrayL[(i + n) % sizeof(rgbArrayL)];
}
n++;
FastLED.show();
}
void LCD_blink_color()
{
Serial.print("Blink:");Serial.println(n);
if (n % 2)
for (int i=0;i < PixelCount;i++) {
strip[i] = LEDonColor;
} else {
for (int i=0;i < PixelCount;i++) {
strip[i] = LEDoffColor;
}
}
n++;
FastLED.show();
}
unsigned int t;
void setup()
{
Serial.begin(115200);
while (!Serial); // wait for serial attach
Serial.println();
Serial.println("Initializing...");
Serial.flush();
// this resets all the neopixels to an off state
FastLED.addLeds<NEOPIXEL,DotDataPin>(strip, PixelCount);
FastLED.setBrightness( BRIGHTNESS );
FastLED.showColor(white);
FastLED.show();
Serial.println();
Serial.println("Running...");
LCD_fun = &LCD_snake;
LCD_fun();
timer.start();
btn1.setClickHandler([](Button2 & b) {
Serial.println("Button press");
typeOfSnake++;
t = typeOfSnake % numberOfSnakes;
switch (t)
{
case 0:
FastLED.setBrightness(100);
LCD_fun = &LCD_snake;
break;
case 1:
LEDonColor=yellow1;
LEDoffColor=yellow1;
FastLED.setBrightness(10);
LCD_fun = &LCD_blink_color;
break;
case 2:
LEDonColor=yellow2;
LEDoffColor=yellow2;
FastLED.setBrightness(20);
LCD_fun = &LCD_blink_color;
break;
case 3:
LEDonColor=yellow3;
LEDoffColor=yellow3;
FastLED.setBrightness(30);
LCD_fun = &LCD_blink_color;
break;
case 4:
LEDonColor=yellow4;
LEDoffColor=yellow4;
FastLED.setBrightness(40);
LCD_fun = &LCD_blink_color;
break;
default:
break;
// default statements
}
});
btn1.setLongClickHandler([](Button2 & b) {
Serial.println("Long press");
LEDonColor=black;
LEDoffColor=black;
LCD_fun = &LCD_blink_color;
});
}
void loop()
{
btn1.loop();
timer.update();
}

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This directory is intended for PIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html