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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:az-delivery-devkit-v4]
platform = espressif32
board = az-delivery-devkit-v4
framework = arduino
monitor_port = COM[13]
monitor_speed = 115200
lib_deps =
evert-arias/EasyBuzzer@^1.0.4
lbernstone/Tone32@^1.0.0

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#include <Tone32.h>
#include <NeoPixelBus.h>
#define BUZZER_PIN 5
#define BUZZER_CHANNEL 0
const uint16_t PixelCount = 10; // this example assumes 4 pixels, making it smaller will cause a failure
// make sure to set this to the correct pins
const uint8_t DotDataPin = 14;
#define colorSaturation 128
#define MAX_ITER 2000000
#define IMPULS 400 //400 ms impuls minimal
// for software bit bang
NeoPixelBus<NeoGrbFeature, Neo800KbpsMethod> strip(PixelCount, DotDataPin);
// for hardware SPI (best performance but must use hardware pins)
//NeoPixelBus<DotStarBgrFeature, DotStarSpiMethod> strip(PixelCount);
// DotStars that support RGB color and a overall luminance/brightness value
// NeoPixelBus<DotStarLbgrFeature, DotStarMethod> strip(PixelCount, DotClockPin, DotDataPin);
// DotStars that support RGBW color with a seperate white element
//NeoPixelBus<DotStarWbgrFeature, DotStarMethod> strip(PixelCount, DotClockPin, DotDataPin);
RgbColor red(colorSaturation, 0, 0);
RgbColor green(0, colorSaturation, 0);
RgbColor blue(0, 0, colorSaturation);
RgbColor white(colorSaturation);
RgbColor black(0);
RgbColor Aqua(0,255,255);
RgbColor Black(0,0,0);
RgbColor Blue(0,0,255);
RgbColor Cream(255,251,240);
RgbColor Grey(128,128,128);
RgbColor Fuchsia(255,0,255);
RgbColor Green(0,128,0);
RgbColor Lime_green(0,255,0);
RgbColor Maroon(128,0,0);
RgbColor Navy(0,0,128);
RgbColor Olive_green(128,128,0);
RgbColor Purple(255,0,255);
RgbColor Red(255,0,0);
RgbColor Silver(192,192,192);
RgbColor Teal(0,128,128);
RgbColor White(255,255,255);
RgbColor rgbArrayL[] = {Aqua, Black, Blue, Cream, Grey, Fuchsia, Green, Lime_green,Maroon,Navy, Olive_green,Purple,Red,Silver,Teal,White};
// for use with RGB DotStars when using the luminance/brightness global value
// note that its range is only 0 - 31 (31 is full bright) and
// also note that it is not useful for POV displays as it will cause more flicker
RgbwColor redL(colorSaturation, 0, 0, 31); // use white value to store luminance
RgbwColor greenL(0, colorSaturation, 0, 31); // use white value to store luminance
RgbwColor blueL(0, 0, colorSaturation, 31); // use white value to store luminance
RgbwColor whiteL(255, 255, 255, colorSaturation / 8); // luminance is only 0-31
// Position of snake
static unsigned int n;
static RgbColor LEDonColor;
static RgbColor LEDoffColor;
RgbColor rgbArray[] = {red, blue, green, white};
const byte interruptPin = 17;
volatile int interruptCounter = 0;
int numberOfInterrupts = 0;
unsigned long one,zero;
bool run;
TaskHandle_t Task1;
portMUX_TYPE mux = portMUX_INITIALIZER_UNLOCKED;
void LCD_snake()
{
// set the colors
Serial.println("Snake:");
for (n=0;n<50;n++) {
for (int i=0;i < PixelCount;i++) {
strip.SetPixelColor(i,rgbArrayL[(i + n) % sizeof(rgbArrayL)]);
}
strip.Show();
delay(250);
}
strip.ClearTo(black);
strip.Show();
}
void LCD_blink_color()
{
Serial.print("Blink:");
if (n % 2)
for (int i=0;i < PixelCount;i++) {
strip.SetPixelColor(i,LEDonColor);
} else {
for (int i=0;i < PixelCount;i++) {
strip.SetPixelColor(i,LEDoffColor);
}
}
n++;
strip.Show();
}
void beep(void * pvParameters) {
for (;;) {
if (run) {
tone(BUZZER_PIN, NOTE_C4, 500, BUZZER_CHANNEL);
noTone(BUZZER_PIN, BUZZER_CHANNEL);
tone(BUZZER_PIN, NOTE_D4, 500, BUZZER_CHANNEL);
noTone(BUZZER_PIN, BUZZER_CHANNEL);
tone(BUZZER_PIN, NOTE_E4, 500, BUZZER_CHANNEL);
noTone(BUZZER_PIN, BUZZER_CHANNEL);
tone(BUZZER_PIN, NOTE_F4, 500, BUZZER_CHANNEL);
noTone(BUZZER_PIN, BUZZER_CHANNEL);
tone(BUZZER_PIN, NOTE_G4, 500, BUZZER_CHANNEL);
noTone(BUZZER_PIN, BUZZER_CHANNEL);
tone(BUZZER_PIN, NOTE_A4, 500, BUZZER_CHANNEL);
noTone(BUZZER_PIN, BUZZER_CHANNEL);
tone(BUZZER_PIN, NOTE_B4, 500, BUZZER_CHANNEL);
noTone(BUZZER_PIN, BUZZER_CHANNEL);
run = false;
}
delay(100);
}
}
void IRAM_ATTR handleInterrupt() {
portENTER_CRITICAL_ISR(&mux);
if (digitalRead(interruptPin) == HIGH) one = millis();
if (digitalRead(interruptPin) == LOW) zero = millis();
interruptCounter++;
portEXIT_CRITICAL_ISR(&mux);
}
void setup() {
Serial.begin(115200);
Serial.println("Initializing strip...");
strip.Begin();
strip.ClearTo(black);
strip.Show();
one = zero = millis();
Serial.println("Monitoring interrupts: ");
pinMode(interruptPin, INPUT_PULLUP);
attachInterrupt(digitalPinToInterrupt(interruptPin), handleInterrupt, CHANGE);
xTaskCreatePinnedToCore(
beep, /* Task function. */
"Task1", /* name of task. */
10000, /* Stack size of task */
NULL, /* parameter of the task */
1, /* priority of the task */
&Task1, /* Task handle to keep track of created task */
0); /* pin task to core 0 */
}
void loop() {
if(interruptCounter>0){
portENTER_CRITICAL(&mux);
interruptCounter--;
portEXIT_CRITICAL(&mux);
numberOfInterrupts++;
Serial.print("An interrupt has occurred. Total: ");
Serial.println(numberOfInterrupts);
if (zero > one && zero - one > IMPULS) run = true;
else run = false;
if (run) LCD_snake();
}
delay(100);
}

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This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html