init
This commit is contained in:
5
.gitignore
vendored
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5
.gitignore
vendored
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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7
.vscode/extensions.json
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7
.vscode/extensions.json
vendored
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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20
platformio.ini
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20
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:az-delivery-devkit-v4]
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platform = espressif32
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board = az-delivery-devkit-v4
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framework = arduino
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monitor_port = COM[13]
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monitor_speed = 115200
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lib_deps =
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evert-arias/EasyBuzzer@^1.0.4
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lbernstone/Tone32@^1.0.0
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182
src/main.cpp
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182
src/main.cpp
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#include <Tone32.h>
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#include <NeoPixelBus.h>
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#define BUZZER_PIN 5
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#define BUZZER_CHANNEL 0
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const uint16_t PixelCount = 10; // this example assumes 4 pixels, making it smaller will cause a failure
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// make sure to set this to the correct pins
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const uint8_t DotDataPin = 14;
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#define colorSaturation 128
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#define MAX_ITER 2000000
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#define IMPULS 400 //400 ms impuls minimal
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// for software bit bang
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NeoPixelBus<NeoGrbFeature, Neo800KbpsMethod> strip(PixelCount, DotDataPin);
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// for hardware SPI (best performance but must use hardware pins)
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//NeoPixelBus<DotStarBgrFeature, DotStarSpiMethod> strip(PixelCount);
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// DotStars that support RGB color and a overall luminance/brightness value
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// NeoPixelBus<DotStarLbgrFeature, DotStarMethod> strip(PixelCount, DotClockPin, DotDataPin);
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// DotStars that support RGBW color with a seperate white element
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//NeoPixelBus<DotStarWbgrFeature, DotStarMethod> strip(PixelCount, DotClockPin, DotDataPin);
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RgbColor red(colorSaturation, 0, 0);
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RgbColor green(0, colorSaturation, 0);
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RgbColor blue(0, 0, colorSaturation);
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RgbColor white(colorSaturation);
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RgbColor black(0);
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RgbColor Aqua(0,255,255);
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RgbColor Black(0,0,0);
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RgbColor Blue(0,0,255);
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RgbColor Cream(255,251,240);
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RgbColor Grey(128,128,128);
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RgbColor Fuchsia(255,0,255);
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RgbColor Green(0,128,0);
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RgbColor Lime_green(0,255,0);
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RgbColor Maroon(128,0,0);
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RgbColor Navy(0,0,128);
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RgbColor Olive_green(128,128,0);
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RgbColor Purple(255,0,255);
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RgbColor Red(255,0,0);
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RgbColor Silver(192,192,192);
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RgbColor Teal(0,128,128);
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RgbColor White(255,255,255);
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RgbColor rgbArrayL[] = {Aqua, Black, Blue, Cream, Grey, Fuchsia, Green, Lime_green,Maroon,Navy, Olive_green,Purple,Red,Silver,Teal,White};
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// for use with RGB DotStars when using the luminance/brightness global value
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// note that its range is only 0 - 31 (31 is full bright) and
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// also note that it is not useful for POV displays as it will cause more flicker
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RgbwColor redL(colorSaturation, 0, 0, 31); // use white value to store luminance
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RgbwColor greenL(0, colorSaturation, 0, 31); // use white value to store luminance
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RgbwColor blueL(0, 0, colorSaturation, 31); // use white value to store luminance
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RgbwColor whiteL(255, 255, 255, colorSaturation / 8); // luminance is only 0-31
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// Position of snake
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static unsigned int n;
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static RgbColor LEDonColor;
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static RgbColor LEDoffColor;
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RgbColor rgbArray[] = {red, blue, green, white};
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const byte interruptPin = 17;
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volatile int interruptCounter = 0;
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int numberOfInterrupts = 0;
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unsigned long one,zero;
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bool run;
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TaskHandle_t Task1;
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portMUX_TYPE mux = portMUX_INITIALIZER_UNLOCKED;
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void LCD_snake()
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{
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// set the colors
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Serial.println("Snake:");
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for (n=0;n<50;n++) {
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for (int i=0;i < PixelCount;i++) {
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strip.SetPixelColor(i,rgbArrayL[(i + n) % sizeof(rgbArrayL)]);
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}
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strip.Show();
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delay(250);
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}
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strip.ClearTo(black);
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strip.Show();
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}
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void LCD_blink_color()
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{
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Serial.print("Blink:");
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if (n % 2)
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for (int i=0;i < PixelCount;i++) {
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strip.SetPixelColor(i,LEDonColor);
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} else {
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for (int i=0;i < PixelCount;i++) {
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strip.SetPixelColor(i,LEDoffColor);
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}
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}
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n++;
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strip.Show();
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}
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void beep(void * pvParameters) {
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for (;;) {
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if (run) {
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tone(BUZZER_PIN, NOTE_C4, 500, BUZZER_CHANNEL);
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noTone(BUZZER_PIN, BUZZER_CHANNEL);
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tone(BUZZER_PIN, NOTE_D4, 500, BUZZER_CHANNEL);
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noTone(BUZZER_PIN, BUZZER_CHANNEL);
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tone(BUZZER_PIN, NOTE_E4, 500, BUZZER_CHANNEL);
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noTone(BUZZER_PIN, BUZZER_CHANNEL);
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tone(BUZZER_PIN, NOTE_F4, 500, BUZZER_CHANNEL);
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noTone(BUZZER_PIN, BUZZER_CHANNEL);
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tone(BUZZER_PIN, NOTE_G4, 500, BUZZER_CHANNEL);
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noTone(BUZZER_PIN, BUZZER_CHANNEL);
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tone(BUZZER_PIN, NOTE_A4, 500, BUZZER_CHANNEL);
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noTone(BUZZER_PIN, BUZZER_CHANNEL);
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tone(BUZZER_PIN, NOTE_B4, 500, BUZZER_CHANNEL);
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noTone(BUZZER_PIN, BUZZER_CHANNEL);
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run = false;
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}
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delay(100);
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}
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}
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void IRAM_ATTR handleInterrupt() {
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portENTER_CRITICAL_ISR(&mux);
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if (digitalRead(interruptPin) == HIGH) one = millis();
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if (digitalRead(interruptPin) == LOW) zero = millis();
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interruptCounter++;
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portEXIT_CRITICAL_ISR(&mux);
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}
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void setup() {
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Serial.begin(115200);
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Serial.println("Initializing strip...");
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strip.Begin();
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strip.ClearTo(black);
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strip.Show();
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one = zero = millis();
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Serial.println("Monitoring interrupts: ");
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pinMode(interruptPin, INPUT_PULLUP);
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attachInterrupt(digitalPinToInterrupt(interruptPin), handleInterrupt, CHANGE);
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xTaskCreatePinnedToCore(
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beep, /* Task function. */
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"Task1", /* name of task. */
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10000, /* Stack size of task */
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NULL, /* parameter of the task */
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1, /* priority of the task */
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&Task1, /* Task handle to keep track of created task */
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0); /* pin task to core 0 */
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}
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void loop() {
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if(interruptCounter>0){
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portENTER_CRITICAL(&mux);
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interruptCounter--;
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portEXIT_CRITICAL(&mux);
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numberOfInterrupts++;
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Serial.print("An interrupt has occurred. Total: ");
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Serial.println(numberOfInterrupts);
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if (zero > one && zero - one > IMPULS) run = true;
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else run = false;
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if (run) LCD_snake();
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}
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delay(100);
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}
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11
test/README
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11
test/README
Normal file
@@ -0,0 +1,11 @@
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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Reference in New Issue
Block a user